Medieval II Total War is fourth installment in the franchise, and features the same empire building and real time battles, but with improved graphics, gameplay enhancements, and more.

Below is a list of ancillaries with their ANCILLARYNAME that can be given to Spies and/or Assassins

^The above code will create units of Longbowmen in London with Gold Chevrons, Level armor and Level weapon

diplomatic_stance ction_a ction_b allied/neutral/war

lists all of the units in an army, with details.

creates one or more units of the specified

NOTE For the ones marked TRAIT, use the command

Remember to make BACKUPS before you are editing the game files!!!!

create_unit settlement or character unit ID amount experience armor weapon

Completes all possible construction pending in queue

give_trait_points charactername trait name points

assasination, law improves public order

Open the cheat console by pressing the tilde key ~ and in any of the following codes. Capitalization is important. For names with spaces in them use _ __ underspaces are for desired name For the most part, if you find some of these cheats arent working do remember to try capitalizing, removing certain things like opt and

NaturalSpySkill / NaturalAssassinSkill

Toggles on or off the fog of war. You can see the whole world map when inputted.

build points, rming, bonus on mining income

finance gives a personal security

Well begin emailing you updates about gameName.

auto_win attacker/defender depending on circumstance

give_trait this trait level number

Forces the negotiator to accept or decline a proposition

Invulnerble General cannot be beat in battle

When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.

Then find the file descr_strat. Open it with a editor Word, or somthing like that. Cut and Paste the unlockable section into the playable section and save the file. Launch the game and you should have every ction available.

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

This is a list of the various ancillaries retinue members that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

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the attacker or defender wins the next autoresolved battle

diplomacy_mission ai_ction target_ction mission_ optmission_target

This is a list of the various ancillaries retinue members that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

create_unit settlement/character_name unit_id opthow_many optexp/armour/weapon

Push ~ to access the console. As described above, the give_trait command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like

finance and more resistant to asset seizure

shows the landing positions available to the ai from a given region, deult hides them

instead to give the agent the specified trait capitalization matters. Read my above post on traits for more information.

add_population settlement name amount

As mentioned above, enter the console with the ~ key.

AssassinsGuildTrained / ThievesGuildTrained

Alcohol Reference, Blood, Mild Language, Sexual Themes, Tobacco Reference, Violence

As mentioned above, enter the console with the ~ key.

Feral InteractiveSegaGlobal Software Publishing GSP

Shows coordinates under mousecursor in format x,y

details of the current recruitment pool of a settlement

Increases Peraonal Security, Decreases Popularity

Well begin emailing you updates about gameName.

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moves named character to position on campaign map

Completes all possible recruitment pending in queue

Select the priest unit to effect with the cursor and open console with ~ key. Using give_trait this the words should be together in a string with each separate word starting with a uppercase ex. PriestLevel . Using give_ancillary this the words should be lowercase and separated by a _ ex. choir_boy. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects.

Allows you to give any trait your ction can have to a specific general.

Creates Unit at any settlement/general you like

Set the diplomatic stance between the two ctions ctions must be different

move_character name x,y

Attempt to create and add a mission to the specified ction

details of the current recruitment capabilities of a settlesment.

MerchantsGuildMember / MerchantsGuildTrained

Same method of selecting the unit with cursor and opening console. These can be used on either unit but some are only useful on one or the other.

Allows a character to move again. Does not always work

zname of settlement or unit without title except Captain. x,ycoords

adds all ancillary to the character info

Select unit with cursor/pointer, than open console with ~ key. Syntax should be give_trait this or give_ancillary this.

Anything in the citys building queue will be built automatically.

resets the character back to its start of turn settings

diplomacy_costs receiving_ction proposing_ction opttarget_ction optsettlement_name optpayment_amount optpayment_years

force_battle_victory optcapture_percent

Adds desired quantity of money to your ction. K per number of times you enter the code.

Below is a list of ancillaries with their ANCILLARYNAME that can be given to GENERALS

Add population to desired city note for citys with two or more spaces use quotation marks []

Just pick a city or any unit as if moving it and just open console and george or any of those on this list and hit enter to get the following units

forces the local players alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia

create_unit settlement or character unit ID amount experience armor weapon

lists all the characters in the world or those belonging to a ction

Press the tilde ~ key and enter these codes to use them. All codes are case sensitive. Make sure to capitalize mily member names, settlement names, and anything else that needs capitalizing or else it will not work.

creat_unit London Longbowmen

Allows you to give a city more population automatically.

create_mission sent_ction mission_id

finance and more resistant to asset seizure

You can also unlock the Papal Estates, but not the Mongols, Timurids and The Aztecs.

Have more kids, improves casualty recovery chance.

Medieval II Total Wardataworldmapscampaignimperial_campaign

s a list of raw and perceived diplomacy items costs from the perspective of the receiving ction.war gold Medieval II Total War Cheats

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